﻿package frEngine.primitives.lightingline
{
    import flash.geom.*;

    public class VertexColorCoord1 extends Object
    {
        public var position:Vector3D;
        public var u:Number;
        public var v:Number;

        public function VertexColorCoord1()
        {
            this.position = new Vector3D();
            this.u = 0;
            this.v = 0;
            return;
        }// end function

    }
}
